Shatter 1 (First Comics, dic 1985)
Mike Saenz, art and story
"Well, of course it had to happen.
When we released the first Shatter Special las February, we thought it would do well - after all, nobady had ever done an entire comic book on a computer before.
Mike (Saenz, not Grell) and I had a lot of time to discuss Shatter: we were flying to a comics convention in Victoria B.C. when the plane fell apart in Vancouver and we had to be bussed over to a ferry for a lenghty boat ride to Victoria. Overall, Mike and I spent almost 24 hours getting from Chicago to Victoria, so we had more than enough time to work out Shatter’s fate.
Actually, there was only one possible solution: Shatter would have to appear in his own book.
What you are seeing in this issue is a far cry from what you saw in the Shatter Special. The library of type fonts has expanded greatly, so the words in the balloons should be a lot more readable. We learned when to use digitizers and special effects, and -just as important- when not to use them.
Apple came out with two giant leaps foward: they perfected MacDraw, a new graphic arts program that can be used along with their MacPaint. MacDraw is fantastic: among other things, it allows Mike to draw each object as a separate entity which he then can place behind or in front of other objects. Shatter is no longer simply dots on paper.
Better still, Apple came out with their LaserWriter, an unbelievable printer that produces crisp, sharp printouts of Mike’s work. For graphic art reproduction, the difference between the LaserWriter and traditional dot-matrix printer is like the difference between glossy coffeetable art books and paintings on cave walls.”